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INI File  |  2010-09-05  |  13KB  |  445 lines

  1. [preset00]
  2. fRating=3.000000
  3. fGammaAdj=1.000000
  4. fDecay=0.965000
  5. fVideoEchoZoom=1.483827
  6. fVideoEchoAlpha=0.500000
  7. nVideoEchoOrientation=3
  8. nWaveMode=7
  9. bAdditiveWaves=1
  10. bWaveDots=0
  11. bWaveThick=0
  12. bModWaveAlphaByVolume=0
  13. bMaximizeWaveColor=0
  14. bTexWrap=0
  15. bDarkenCenter=1
  16. bRedBlueStereo=0
  17. bBrighten=0
  18. bDarken=1
  19. bSolarize=0
  20. bInvert=0
  21. fWaveAlpha=0.001000
  22. fWaveScale=1.285751
  23. fWaveSmoothing=0.630000
  24. fWaveParam=0.000000
  25. fModWaveAlphaStart=0.710000
  26. fModWaveAlphaEnd=1.300000
  27. fWarpAnimSpeed=0.010000
  28. fWarpScale=1.470245
  29. fZoomExponent=4.778023
  30. fShader=0.000000
  31. zoom=0.998162
  32. rot=0.000000
  33. cx=0.500000
  34. cy=0.500000
  35. dx=0.000000
  36. dy=0.000000
  37. warp=0.010000
  38. sx=1.001828
  39. sy=1.000000
  40. wave_r=0.650000
  41. wave_g=0.650000
  42. wave_b=0.650000
  43. wave_x=0.500000
  44. wave_y=0.500000
  45. ob_size=0.005000
  46. ob_r=1.000000
  47. ob_g=0.500000
  48. ob_b=0.500000
  49. ob_a=1.000000
  50. ib_size=0.500000
  51. ib_r=0.000000
  52. ib_g=0.000000
  53. ib_b=0.000000
  54. ib_a=1.000000
  55. nMotionVectorsX=64.000000
  56. nMotionVectorsY=4.800001
  57. mv_dx=0.400000
  58. mv_dy=0.000000
  59. mv_l=1.000000
  60. mv_r=0.000000
  61. mv_g=0.500000
  62. mv_b=1.000000
  63. mv_a=0.100000
  64. wavecode_0_enabled=1
  65. wavecode_0_samples=512
  66. wavecode_0_sep=0
  67. wavecode_0_bSpectrum=0
  68. wavecode_0_bUseDots=1
  69. wavecode_0_bDrawThick=1
  70. wavecode_0_bAdditive=1
  71. wavecode_0_scaling=1.000000
  72. wavecode_0_smoothing=0.500000
  73. wavecode_0_r=0.000000
  74. wavecode_0_g=1.000000
  75. wavecode_0_b=1.000000
  76. wavecode_0_a=0.060000
  77. wave_0_per_point1=xspout=.5;
  78. wave_0_per_point2=yspout=-.01;
  79. wave_0_per_point3=
  80. wave_0_per_point4=pphase=9999*sample*sample*.0001;
  81. wave_0_per_point5=pphase2=.1+((sample*3349*sample)%100)*.01;
  82. wave_0_per_point6=pheight=((sample*9893)%100)*.002;
  83. wave_0_per_point7=yheight=((sample*1231*sample)%100)*.01;
  84. wave_0_per_point8=
  85. wave_0_per_point9=r=((sample*5454)%100)*.01*abs(sin(time*.25));
  86. wave_0_per_point10=g=((sample*9954)%100)*.01;
  87. wave_0_per_point11=
  88. wave_0_per_point12=xoffset1=(cos((time*pphase2)+pphase)*pheight);
  89. wave_0_per_point13=xoffset2=-1*(cos((time*pphase2)+pphase)*pheight);
  90. wave_0_per_point14=
  91. wave_0_per_point15=lrorient=if(below(cos((time*pphase2)+pphase),cos(((time-.1)*pphase2)+pphase)),0,1);
  92. wave_0_per_point16=
  93. wave_0_per_point17=px=if(equal(lrorient,0),xspout-pheight+xoffset1,xspout+pheight-xoffset2);
  94. wave_0_per_point18=
  95. wave_0_per_point19=py=yspout+(abs(sin((time*pphase2)+pphase))*yheight);
  96. wave_0_per_point20=
  97. wave_0_per_point21=x=px;
  98. wave_0_per_point22=y=py;
  99. wavecode_1_enabled=1
  100. wavecode_1_samples=512
  101. wavecode_1_sep=0
  102. wavecode_1_bSpectrum=0
  103. wavecode_1_bUseDots=1
  104. wavecode_1_bDrawThick=1
  105. wavecode_1_bAdditive=1
  106. wavecode_1_scaling=1.000000
  107. wavecode_1_smoothing=0.500000
  108. wavecode_1_r=0.000000
  109. wavecode_1_g=1.000000
  110. wavecode_1_b=1.000000
  111. wavecode_1_a=1.000000
  112. wave_1_per_point1=pphase=(sample*5671*cos(time*.0001));
  113. wave_1_per_point2=pheight=((sample*7654)%100)*.005*sin(time*.2);
  114. wave_1_per_point3=
  115. wave_1_per_point4=//xspout=.5;
  116. wave_1_per_point5=xspout=if(below(abs(sin(time*.2)),.005),.3+(rand(40)*.01),xspout);
  117. wave_1_per_point6=//yspout=.5;
  118. wave_1_per_point7=yspout=if(below(abs(sin(time*.2)),.005),.3+(rand(40)*.01),yspout);
  119. wave_1_per_point8=
  120. wave_1_per_point9=px=xspout+(cos(time+pphase)*pheight);
  121. wave_1_per_point10=py=yspout+(sin(time+pphase)*pheight);
  122. wave_1_per_point11=
  123. wave_1_per_point12=x=px;
  124. wave_1_per_point13=y=py;
  125. wave_1_per_point14=a=abs(sin(time*.2)*.3+(treb_att*.1));
  126. wave_1_per_point15=
  127. wave_1_per_point16=r=treb*2;
  128. wavecode_2_enabled=1
  129. wavecode_2_samples=512
  130. wavecode_2_sep=0
  131. wavecode_2_bSpectrum=0
  132. wavecode_2_bUseDots=0
  133. wavecode_2_bDrawThick=1
  134. wavecode_2_bAdditive=1
  135. wavecode_2_scaling=1.000000
  136. wavecode_2_smoothing=0.500000
  137. wavecode_2_r=1.000000
  138. wavecode_2_g=1.000000
  139. wavecode_2_b=0.000000
  140. wavecode_2_a=1.000000
  141. wave_2_per_point1=n=sample*6.283;
  142. wave_2_per_point2=phs=-sample * 0.2;
  143. wave_2_per_point3=tm=q1 + phs*4;
  144. wave_2_per_point4=
  145. wave_2_per_point5=flip=flip+1;
  146. wave_2_per_point6=flip=flip*below(flip,2);
  147. wave_2_per_point7=
  148. wave_2_per_point8=xp=0;
  149. wave_2_per_point9=yp=(flip*0.1-0.05)*(sample);
  150. wave_2_per_point10=zp=0;
  151. wave_2_per_point11=
  152. wave_2_per_point12=//spin;
  153. wave_2_per_point13=ang=tm*20 + sin(tm*76 + time*4)*0.4;
  154. wave_2_per_point14=sa=sin(ang);ca=cos(ang);
  155. wave_2_per_point15=xr=xp*sa + yp*ca;
  156. wave_2_per_point16=yr=xp*ca - yp*sa;
  157. wave_2_per_point17=zr=zp;
  158. wave_2_per_point18=
  159. wave_2_per_point19=xp=xr;
  160. wave_2_per_point20=yp=yr + 0.05 + (sin(tm)*0.5 + 0.5)*0.2 + 0.05;
  161. wave_2_per_point21=zp=zr;
  162. wave_2_per_point22=
  163. wave_2_per_point23=//wrist movement;
  164. wave_2_per_point24=ang=sin(tm*2);
  165. wave_2_per_point25=
  166. wave_2_per_point26=xq=xp;
  167. wave_2_per_point27=sa=sin(ang);ca=cos(ang);
  168. wave_2_per_point28=yq=yp*sa + zp*ca;
  169. wave_2_per_point29=zq=yp*ca - zp*sa;
  170. wave_2_per_point30=
  171. wave_2_per_point31=
  172. wave_2_per_point32=ang=tm*8;
  173. wave_2_per_point33=sa=sin(ang);ca=cos(ang);
  174. wave_2_per_point34=xp=xq*sa + yq*ca;
  175. wave_2_per_point35=yp=xq*ca - yq*sa;
  176. wave_2_per_point36=zp=zq;
  177. wave_2_per_point37=
  178. wave_2_per_point38=//forearm movement;
  179. wave_2_per_point39=zp=zp-0.3;
  180. wave_2_per_point40=ang=3.14 + sin(tm*2 - 0.5)*2.5;
  181. wave_2_per_point41=xq=xp;
  182. wave_2_per_point42=sa=sin(ang);ca=cos(ang);
  183. wave_2_per_point43=yq=yp*sa + zp*ca;
  184. wave_2_per_point44=zq=yp*ca - zp*sa;
  185. wave_2_per_point45=
  186. wave_2_per_point46=//upper arm twist
  187. wave_2_per_point47=ang=-1.0 + cos(tm*3 + 0.5);
  188. wave_2_per_point48=xp=xq*sa + yq*ca;
  189. wave_2_per_point49=yp=xq*ca - yq*sa;
  190. wave_2_per_point50=zp=zq;
  191. wave_2_per_point51=
  192. wave_2_per_point52=//upper arm outward;
  193. wave_2_per_point53=zp=zp-0.35;
  194. wave_2_per_point54=ang=cos(tm*1)*1.75 - 1.05;
  195. wave_2_per_point55=sa=sin(ang);ca=cos(ang);
  196. wave_2_per_point56=xq=xp*sa + zp*ca;
  197. wave_2_per_point57=yq=yp;
  198. wave_2_per_point58=zq=xp*ca - zp*sa;
  199. wave_2_per_point59=
  200. wave_2_per_point60=//upper arm up down;
  201. wave_2_per_point61=ang=cos(tm);
  202. wave_2_per_point62=xp=xq;
  203. wave_2_per_point63=sa=sin(ang);ca=cos(ang);
  204. wave_2_per_point64=yp=yq*ca - zq*sa;
  205. wave_2_per_point65=zp=yq*sa + zq*ca;
  206. wave_2_per_point66=
  207. wave_2_per_point67=//xp=xq;yp=yq;zp=zq;
  208. wave_2_per_point68=
  209. wave_2_per_point69=
  210. wave_2_per_point70=//project into screenspace and draw on screen
  211. wave_2_per_point71=zp=zp+1.5;
  212. wave_2_per_point72=xs=xp/zp;
  213. wave_2_per_point73=ys=yp/zp;
  214. wave_2_per_point74=
  215. wave_2_per_point75=x=xs+0.5;
  216. wave_2_per_point76=y=ys*1.3+0.5;
  217. wave_2_per_point77=
  218. wave_2_per_point78=
  219. wave_2_per_point79=a=(1-sample);
  220. wave_2_per_point80=
  221. wavecode_3_enabled=1
  222. wavecode_3_samples=512
  223. wavecode_3_sep=0
  224. wavecode_3_bSpectrum=0
  225. wavecode_3_bUseDots=0
  226. wavecode_3_bDrawThick=1
  227. wavecode_3_bAdditive=0
  228. wavecode_3_scaling=1.000000
  229. wavecode_3_smoothing=0.500000
  230. wavecode_3_r=0.000000
  231. wavecode_3_g=0.000000
  232. wavecode_3_b=0.000000
  233. wavecode_3_a=1.000000
  234. wave_3_per_point1=n=sample*6.283;
  235. wave_3_per_point2=phs=-sample * 0.2;
  236. wave_3_per_point3=tm=q1 + phs*4;
  237. wave_3_per_point4=
  238. wave_3_per_point5=flip=flip+1;
  239. wave_3_per_point6=flip=flip*below(flip,2);
  240. wave_3_per_point7=
  241. wave_3_per_point8=xp=0;
  242. wave_3_per_point9=yp=(flip*0.1*0.6-0.05*0.6)*(sample);
  243. wave_3_per_point10=zp=0;
  244. wave_3_per_point11=
  245. wave_3_per_point12=//spin;
  246. wave_3_per_point13=ang=tm*20 + sin(tm*76 + time*4)*0.4;
  247. wave_3_per_point14=sa=sin(ang);ca=cos(ang);
  248. wave_3_per_point15=xr=xp*sa + yp*ca;
  249. wave_3_per_point16=yr=xp*ca - yp*sa;
  250. wave_3_per_point17=zr=zp;
  251. wave_3_per_point18=
  252. wave_3_per_point19=xp=xr;
  253. wave_3_per_point20=yp=yr + 0.05 + (sin(tm)*0.5 + 0.5)*0.2 + 0.05;
  254. wave_3_per_point21=zp=zr;
  255. wave_3_per_point22=
  256. wave_3_per_point23=//wrist movement;
  257. wave_3_per_point24=ang=sin(tm*2);
  258. wave_3_per_point25=
  259. wave_3_per_point26=xq=xp;
  260. wave_3_per_point27=sa=sin(ang);ca=cos(ang);
  261. wave_3_per_point28=yq=yp*sa + zp*ca;
  262. wave_3_per_point29=zq=yp*ca - zp*sa;
  263. wave_3_per_point30=
  264. wave_3_per_point31=
  265. wave_3_per_point32=ang=tm*8;
  266. wave_3_per_point33=sa=sin(ang);ca=cos(ang);
  267. wave_3_per_point34=xp=xq*sa + yq*ca;
  268. wave_3_per_point35=yp=xq*ca - yq*sa;
  269. wave_3_per_point36=zp=zq;
  270. wave_3_per_point37=
  271. wave_3_per_point38=//forearm movement;
  272. wave_3_per_point39=zp=zp-0.3;
  273. wave_3_per_point40=ang=3.14 + sin(tm*2 - 0.5)*2.5;
  274. wave_3_per_point41=xq=xp;
  275. wave_3_per_point42=sa=sin(ang);ca=cos(ang);
  276. wave_3_per_point43=yq=yp*sa + zp*ca;
  277. wave_3_per_point44=zq=yp*ca - zp*sa;
  278. wave_3_per_point45=
  279. wave_3_per_point46=//upper arm twist
  280. wave_3_per_point47=ang=-1.0 + cos(tm*3 + 0.5);
  281. wave_3_per_point48=xp=xq*sa + yq*ca;
  282. wave_3_per_point49=yp=xq*ca - yq*sa;
  283. wave_3_per_point50=zp=zq;
  284. wave_3_per_point51=
  285. wave_3_per_point52=//upper arm outward;
  286. wave_3_per_point53=zp=zp-0.35;
  287. wave_3_per_point54=ang=cos(tm*1)*1.75 - 1.05;
  288. wave_3_per_point55=sa=sin(ang);ca=cos(ang);
  289. wave_3_per_point56=xq=xp*sa + zp*ca;
  290. wave_3_per_point57=yq=yp;
  291. wave_3_per_point58=zq=xp*ca - zp*sa;
  292. wave_3_per_point59=
  293. wave_3_per_point60=//upper arm up down;
  294. wave_3_per_point61=ang=cos(tm);
  295. wave_3_per_point62=xp=xq;
  296. wave_3_per_point63=sa=sin(ang);ca=cos(ang);
  297. wave_3_per_point64=yp=yq*ca - zq*sa;
  298. wave_3_per_point65=zp=yq*sa + zq*ca;
  299. wave_3_per_point66=
  300. wave_3_per_point67=//xp=xq;yp=yq;zp=zq;
  301. wave_3_per_point68=
  302. wave_3_per_point69=
  303. wave_3_per_point70=//project into screenspace and draw on screen
  304. wave_3_per_point71=zp=zp+1.5;
  305. wave_3_per_point72=xs=xp/zp;
  306. wave_3_per_point73=ys=yp/zp;
  307. wave_3_per_point74=
  308. wave_3_per_point75=x=xs+0.5;
  309. wave_3_per_point76=y=ys*1.3+0.5;
  310. wave_3_per_point77=
  311. wave_3_per_point78=
  312. wave_3_per_point79=a=(1-sample);
  313. wave_3_per_point80=
  314. wave_3_per_point81=//fade=min((1-sample)*1.4,1);
  315. wave_3_per_point82=//b=b*fade;
  316. wave_3_per_point83=//g=g*fade;
  317. shapecode_0_enabled=1
  318. shapecode_0_sides=3
  319. shapecode_0_additive=1
  320. shapecode_0_thickOutline=1
  321. shapecode_0_textured=1
  322. shapecode_0_x=1.000000
  323. shapecode_0_y=0.590000
  324. shapecode_0_rad=0.559231
  325. shapecode_0_ang=3.392920
  326. shapecode_0_tex_ang=0.000000
  327. shapecode_0_tex_zoom=100.000000
  328. shapecode_0_r=0.000000
  329. shapecode_0_g=1.000000
  330. shapecode_0_b=1.000000
  331. shapecode_0_a=1.000000
  332. shapecode_0_r2=0.000000
  333. shapecode_0_g2=0.000000
  334. shapecode_0_b2=0.000000
  335. shapecode_0_a2=0.000000
  336. shapecode_0_border_r=0.000000
  337. shapecode_0_border_g=0.000000
  338. shapecode_0_border_b=0.000000
  339. shapecode_0_border_a=1.000000
  340. shape_0_per_frame1=x=sin(time/10)*0.1+0.5+(treb_att*0.1);
  341. shapecode_1_enabled=0
  342. shapecode_1_sides=13
  343. shapecode_1_additive=1
  344. shapecode_1_thickOutline=0
  345. shapecode_1_textured=0
  346. shapecode_1_x=0.900000
  347. shapecode_1_y=0.840000
  348. shapecode_1_rad=0.364567
  349. shapecode_1_ang=3.078761
  350. shapecode_1_tex_ang=0.000000
  351. shapecode_1_tex_zoom=4.141463
  352. shapecode_1_r=0.250000
  353. shapecode_1_g=0.050000
  354. shapecode_1_b=0.000000
  355. shapecode_1_a=0.200000
  356. shapecode_1_r2=0.000000
  357. shapecode_1_g2=0.000000
  358. shapecode_1_b2=1.000000
  359. shapecode_1_a2=0.000000
  360. shapecode_1_border_r=0.500000
  361. shapecode_1_border_g=0.500000
  362. shapecode_1_border_b=0.500000
  363. shapecode_1_border_a=0.000000
  364. shape_1_per_frame1=//additive=above(sin(time*50),.95);
  365. shapecode_2_enabled=1
  366. shapecode_2_sides=6
  367. shapecode_2_additive=0
  368. shapecode_2_thickOutline=0
  369. shapecode_2_textured=1
  370. shapecode_2_x=0.300000
  371. shapecode_2_y=0.700000
  372. shapecode_2_rad=1.089252
  373. shapecode_2_ang=0.816814
  374. shapecode_2_tex_ang=3.141592
  375. shapecode_2_tex_zoom=0.504215
  376. shapecode_2_r=1.000000
  377. shapecode_2_g=1.000000
  378. shapecode_2_b=1.000000
  379. shapecode_2_a=1.000000
  380. shapecode_2_r2=1.000000
  381. shapecode_2_g2=1.000000
  382. shapecode_2_b2=1.000000
  383. shapecode_2_a2=0.000000
  384. shapecode_2_border_r=1.000000
  385. shapecode_2_border_g=1.000000
  386. shapecode_2_border_b=1.000000
  387. shapecode_2_border_a=0.000000
  388. shape_2_per_frame1=//tex_ang=(sin(time/4)*0.5+0.5)*6.28;
  389. shape_2_per_frame2=ang=ang + sin(time*0.5)*0.1
  390. shapecode_3_enabled=1
  391. shapecode_3_sides=3
  392. shapecode_3_additive=0
  393. shapecode_3_thickOutline=0
  394. shapecode_3_textured=1
  395. shapecode_3_x=0.500000
  396. shapecode_3_y=0.500000
  397. shapecode_3_rad=0.284278
  398. shapecode_3_ang=3.141593
  399. shapecode_3_tex_ang=4.900885
  400. shapecode_3_tex_zoom=2.987755
  401. shapecode_3_r=1.000000
  402. shapecode_3_g=1.000000
  403. shapecode_3_b=1.000000
  404. shapecode_3_a=1.000000
  405. shapecode_3_r2=0.950000
  406. shapecode_3_g2=1.000000
  407. shapecode_3_b2=1.000000
  408. shapecode_3_a2=1.000000
  409. shapecode_3_border_r=0.000000
  410. shapecode_3_border_g=0.000000
  411. shapecode_3_border_b=0.000000
  412. shapecode_3_border_a=1.000000
  413. shape_3_per_frame1=ang=time/10;
  414. shape_3_per_frame2=tex_zoom=3.4+(bass*0.03);
  415. shape_3_per_frame3=var=above(bass_att,0.7);
  416. shape_3_per_frame4=a=var;
  417. shape_3_per_frame5=a2=var;
  418. shape_3_per_frame6=border_a=var;
  419. shape_3_per_frame7=
  420. shape_3_per_frame8=
  421. shape_3_per_frame9=//This preset fluctuates between 53.2 and 55.44 fps on my box.  Texture size_2048 Meshsize_36*24
  422. shape_3_per_frame10=//On a SuperScan Pro 800 Hitachi
  423. shape_3_per_frame11=//On a Radion_9600
  424. shape_3_per_frame12=//1280*1024_Screen_Resolution
  425. shape_3_per_frame13=//;) hello! I am ATHEN ANDANDA!
  426. per_frame_1=decay=.999;
  427. per_frame_2=wrap=sin(time*10);
  428. per_frame_3=mv_dx=bass;
  429. per_frame_4=ib_a=.005;
  430. per_frame_5=
  431. per_frame_6=
  432. per_frame_7=vol=(bass+mid+treb)*0.25;
  433. per_frame_8=vol=vol*vol;
  434. per_frame_9=
  435. per_frame_10=mtime=mtime+vol*0.01*(55/fps);
  436. per_frame_11=
  437. per_frame_12=q1=mtime*0.5;
  438. per_frame_13=
  439. per_frame_14=ob_r = sin(mtime*0.3)*0.5 + 0.5;
  440. per_frame_15=ob_g = sin(mtime*0.3 + 2.1)*0.5 + 0.5;
  441. per_frame_16=ob_b = sin(mtime*0.3 + 4.2)*0.5 + 0.5
  442. per_pixel_1=zoom=1.005-(rad/100);
  443. per_pixel_2=rot=rad/600;
  444. per_pixel_3=sy=-1;
  445.